BlendIR doesn't fit the computer screen

  • Thread starter Thread starter Viljami
  • Start date Start date
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Viljami

New member
Does anybody else have this problem that BlendIR's window doesn't fit Mac's screen?
 
Hi Viljami,

could you please tell us what is your screen resolution?
 
Hi,

NVIDIA GeForce 320M:

Chipset Model: NVIDIA GeForce 320M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x08a0
Revision ID: 0x00a2
ROM Revision: 3533
Displays:
Color LCD:
Display Type: LCD
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
 
Thank you Viljami,

I transmit this to our dev team. It's a low resolution by today's standard but still not very low, it should work.
 
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