V Viljami New member Dec 18, 2015 #1 Does anybody else have this problem that BlendIR's window doesn't fit Mac's screen?
guillaume_pille Active member Dec 21, 2015 #2 Hi Viljami, could you please tell us what is your screen resolution?
V Viljami New member Dec 21, 2015 #3 Hi, NVIDIA GeForce 320M: Chipset Model: NVIDIA GeForce 320M Type: GPU Bus: PCI VRAM (Total 256 MB Vendor: NVIDIA (0x10de) Device ID: 0x08a0 Revision ID: 0x00a2 ROM Revision: 3533 Displays: Color LCD: Display Type: LCD Resolution: 1280 x 800 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes
Hi, NVIDIA GeForce 320M: Chipset Model: NVIDIA GeForce 320M Type: GPU Bus: PCI VRAM (Total 256 MB Vendor: NVIDIA (0x10de) Device ID: 0x08a0 Revision ID: 0x00a2 ROM Revision: 3533 Displays: Color LCD: Display Type: LCD Resolution: 1280 x 800 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes
guillaume_pille Active member Dec 22, 2015 #4 Thank you Viljami, I transmit this to our dev team. It's a low resolution by today's standard but still not very low, it should work.
Thank you Viljami, I transmit this to our dev team. It's a low resolution by today's standard but still not very low, it should work.