The REICH LOOPS Presets Saga! -Part TWO-
REICH LOOPS #1 (Orville-preset 24/Bank 7)
The algorithm has 4x35 seconds mono loops and 4x8 seconds delays.
Loop1 feeds Delay5
Loop2 feeds Delay6
Loop3 feeds Delay7
Loop4 feeds Delay8
All of them can be panned everywhere in a quad speakers setup and have dedicated levels.
Let's take a look at the most important menupages, to understand what's going on in this arsenal:
[loops]
*input* sets the input level to the selected loop
*loop #* selects which loop you are sending audio to
*loop* horizontal bar monitor that shows audio level present in the selected loop
*timer* is a monitor that displays the length of the time set by the system TIMER (you'll find it
under SETUP)
This is basically telling you the time elapsed between two taps of your foot on a footswitch, used to
start the TIMER count and to stop it.
*timer equals* this is a bit confusing parameter, in the way it is presented. It actually changes the 4
delays (not the loops!) lengths according to timer length: T_Delay x value.
If *timer* shows 1.000sec and *timer equals: 1 bar* and any t_delay parameter is set to "whole
note", then it's time value will be 1 second. By raising the *timer equals: x bars* parameter, you can
extend the 4 delays (not the loops!!!) to longer values than "whole notes". The *timer equals: x
bars* parameter could have been replaced by the possibility to set each delay to longer values than
"whole note", under their T_Delay knobs.
For most uses, keep this parameter to "1 bar".
*vol pedal setup* here you can assign a pedal or midi CC as input volume pedal feeding the loop(s).
[time]
*#bars1/2/3/4* select the lengths of the loops in bars. 1 bar equals a Timer “tap to start/tap to stop
cycle”, that is the time you see as *timer* in the loops menu.
*loops1/2/3/4* show/tweak the loops lengths in seconds. The 4 #bars parameter and loop
parameters can be tweaked as gangs (groups of 4) ot indipendently.
*t_delay5/6/7/8* set rhytmic subdivisions for the 4 delays
*delay5/6/7/8* monitor the 4 delay lengths, according to the math going on between timer
value/timer equals/t_delay value
Philosophy
This preset allows to create a loop and throw it to a slap delay, whose length is set to any desired
rhythmic subdivision, preferably different from the loop length.
The loop and its "slap delay" can be panned to different speakers.
The loop is the basic pattern and its slap delay is a rhythmic variation of that, creating "variation on
repetition"... games of phases!
You can build up to 4 loops! You can build a different rhythmic variation of each one, with the
respective delay tap.
All can be panned anywhere on 4 speakers.
It's an intense experience. Maybe too much. Probably a single stereo loop w/4 taps could be more
intelligible...but hey... use it! VSIG can open up variations of this for you.
Looping rhythmic material will make you wonder about the rhythms going on..... start w/a single
loop and get the flavours of different variatioins by tweaking its delay alone. Then move on to
multiple looping and variations of them.
Looping non-rhythmic material will end up in "waves" of sounds, evolving in swell ins and outs.
This is truly a powerful tool, for any kind of music.
Try looping a sample and tweak the parameters to get the feeling of "perdition" in this.
REICH LOOPS #2 (Orville-preset 25/Bank 7)
The algorithm has 4x40 seconds mono loops and 4x8 seconds delays.
Loop1 feeds Delay5
Loop2 feeds Delay6
Loop3 feeds Delay7
Loop4 feeds Delay8
All of them can be panned everywhere in a quad speakers setup and have dedicated levels.
Let's take a look at the most important menupages, to understand what's going on in this arsenal:
[loops]
*input* sets the input level to the selected loop
*loop #* selects which loop you are sending audio to
*loop* horizontal bar monitor that shows audio level present in the selected loop
*timer* is a monitor that displays the length of the time set by the system TIMER (you'll find it
under SETUP)
This is basically telling you the time elapsed between two taps of your foot on a footswitch, used to
start the TIMER count and to stop it.
*timer equals* this is a bit confusing parameter, in the way it is presented. It actually changes the 4
delays (not the loops!) lengths according to timer length: T_Delay x value.
If *timer* shows 1.000sec and *timer equals: 1 bar* and any t_delay parameter is set to "whole
note", then it's time value will be 1 second. By raising the *timer equals: x bars* parameter, you can
extend the 4 delays (not the loops!!!) to longer values than "whole notes". The *timer equals: x
bars* parameter could have been replaced by the possibility to set each delay to longer values than
"whole note", under their T_Delay knobs.
For most uses, keep this parameter to "1 bar".
*vol pedal setup* here you can assign a pedal or midi CC as input volume pedal feeding the loop(s).
[time]
*#bars1/2/3/4* select the lengths of the loops in bars. 1 bar equals a Timer tap to start/tap to stop
cycle, that is the time you see as *timer* in the loops menu.
*loops1/2/3/4* show/tweak the loops lengths in seconds. The 4 #bars parameter and loop
parameters can be tweaked as gangs (groups of 4) ot indipendently.
*ramp1/2/3/4* do something no other processor can do on this ball of earth and waters: they set
rates at which each delay tap (fed by each single loop) ramps to its value, set by the math going on
between between timer value/timer equals/t_delay value
*delay5/6/7/8* monitor the ramps rates to ramp to or from the delay times
*t_delay5/6/7/8* set the delay times of the 4 slap delays that the 4 ramps climb to or from
Philosophy
This preset allows to create a loop and throw it to a slap delay, whose length is set to any desired
rhythmic subdivision, preferably different from the loop length.
The loop and its "slap delay" can be panned to different speakers.
The loop is the basic pattern and its slap delay is a rhythmic variation of that, creating "variation on
repetition"... games of phases!
You can buils up to 4 loops! You can build a different rhythmic variation of each one, with the
respective delay tap.
All can be panned anywhere on 4 speakers.
Now, *WHAT* is really unique here is that the 4 slap delays are not fixed rhythmic
subdivisions..BUT they are delays that can expand or shrink, using positive or negative ramps
values!!! This will create an evolutive sound with modulation, going from comb filtering to flanger
to chorus to doubling to, finally, a full slap delay!!!
It's something that needs to be heard to believe it. It a true organic feast for ears willing to be fed by
novelty, "elseness", a real treat!!!
Again, get familiar by building a single loop and listen to its ramping "morph",
w/modulation...natural modulation, not lfo. Those ramps can be very slow or a bit faster or very
fast....try ramping down to 0ms from anything above, while another loop does the opposite.
REICH LOOPS #3 (Orville-preset 26/Bank 7)
The algorithm has a QUAD 35 seconds loops.
Loop1 is the main loop
Loop2/3/4 are skews, rhythmic asymmetric variations of loop 1!
They are panned to the 4 corners of a quad speakers setup.
Let's take a look at the most important menupages, to understand what's going on in this arsenal:
[loops]
*input* sets the input level to the loop
*output* sets the loop output level
*fback* makes the loop...looping!…or decaying, fading out…
*timer* is a monitor that displays the length of the time set by the system TIMER (you'll find it
under SETUP)
This is basically telling you the time elapsed between two taps of your foot on a footswitch, used to
start the TIMER count and to stop it.
*timer equals* this is a bit confusing parameter, in the way it is presented. It actually changes the 4
delays (not the loops!) lengths according to timer length: T_Delay x value. For most uses, keep this
parameter to "1 bar".
*loop* horizontal bar monitor that shows audio level present in the selected loop.
*vol pedal setup* here you can assign a pedal or midi CC as input volume pedal feeding the loop(s).
[time]
*#bars* selects the length of the loop1 and of the 3 looping skews in bars. If *t_skew" are set to
OFF, then their lengths is the same as loop 1.
*t_skew2/3/4* are added to *#bars* to actually create the rhythmic asymmetry in these 3 channels.
These are 3 loops living withing Loop1 feedback path.
So be careful as artifacts can occur by tweaking skews while audio is looping.
*loops1/2/3/4* show/tweak the loops lengths in seconds. *t_delay5/6/7/8* set rhytmic subdivisions
for the 4 delays
Philosophy
This preset allows to create a loop and throw it to 3 slap delays, whose lengths are set to any desired
rhythmic subdivision, preferably different from the loop length.
This creates 4 voice rhythms out of one! Polyrhythms w/rhythmic material, almost "soundscapes"
with ambient material.
Here ends the Reich Loops saga!


