C
CaseyCor
New member
Title says it all, looking for a fun Online FPS for Macintosh! What'ya got for me?
Code001":038f1 said:UT was my favorite series on the Mac. I don't game on the CPU much anymore though. I prefer console gaming for the most part, even though I love using the keyboard and mouse. Go here for the latest Mac gaming news:
http://www.insidemacgames.com/
Code001":59037 said:When DX10 games come out, I would assume...they come out? We have MacDX so games can be converted from DirectX to OpenGL faster than they've ever been able to convert them. In fact, I'd bet you'll see more and more OpenGL based games than DirectX based games. Look at the PS3 and it's OpenGL ES API. I'm not sure what you're trying to get at. In the end, the Mac is almost always lag behind in games. It's been that way since the beginning of time and will most likely continue. However, that lag is getting shorter and shorter every year....
Err...The Prey build of the Doom 3 engine runs off of a DX9 renderer aside from the Mac port. It was coded on DX9 to perform better, made it also easier to bring to the X360. I need to check out this MacDX, is it an emulation layer based on WINE or something?Variable":e848e said:>|<>QBB<
Well, what I was getting at is that this "exclusive-only" club crap that MS is pulling could make it harder to play the same games on Mac. It's not like MS is very open about its APIs (hell, you can't even get 100% compatibility between Office 2003 and OpenOffice.org). Just because they tell you how to program for it doesn't mean they'll tell you how the language compiles.
Still, I didn't know about MacDX (my iBook is too slow to play anything other than WoW). And I'm really hoping that more games will support OpenGL; it's good that the PS3 is using it, since it'll make it easier to port games. Doom 3, Quake 4, Prey, etc, were all examples of some of the really cool shit you can do in OpenGL 2. I remember how impressive Doom3 was compared to everything when it first came out (even if the story was bunk ).
Variable":e0816 said:>|<>QBB<
Well, what I was getting at is that this "exclusive-only" club crap that MS is pulling could make it harder to play the same games on Mac. It's not like MS is very open about its APIs (hell, you can't even get 100% compatibility between Office 2003 and OpenOffice.org). Just because they tell you how to program for it doesn't mean they'll tell you how the language compiles.
Still, I didn't know about MacDX (my iBook is too slow to play anything other than WoW). And I'm really hoping that more games will support OpenGL; it's good that the PS3 is using it, since it'll make it easier to port games. Doom 3, Quake 4, Prey, etc, were all examples of some of the really cool shit you can do in OpenGL 2. I remember how impressive Doom3 was compared to everything when it first came out (even if the story was bunk ).
CoachZ":3ca92 said:>|<>QBB<
Err...The Prey build of the Doom 3 engine runs off of a DX9 renderer aside from the Mac port. It was coded on DX9 to perform better, made it also easier to bring to the X360. I need to check out this MacDX, is it an emulation layer based on WINE or something?
And Doom 3 sucked monkey balls. I got it expecting Doom, many fans were disappointed and all they got was a nice game with non-existent WELL-RENDERED lighting that you could only see with a flash light. The expansion pack however was infinitely better.
Code001":59c4d said:>|<>QBB<
Yeah, I understand what you mean. I don't think it'll be too much different from what Mac users have already experienced in the past though. Remember, no one has ever ported Half Life to the Mac yet........