Kapo_Polenton
Well-known member
There, I said it. The recent thread here about great sounding snares only highlights the perfect sample problem in today's music. So SD3, I have one of the expansions. The drums we know sound incredible...probably too incredible given that none of the drums we love on the albums we love, were recorded in the same cream of the crop studios Toontrack has used for their drums. But forget all of that for a minute.. what is with the cymbals? Most notably, the crashes?? I am scrolling through all the crashes available to me and there are maybe 2-3 that sound like my crashes sound like before processing. I've got to think you can take the FX off the drums, but the cymbals are always treated/processed. They all sound wispy and flat to me. So far, I have to layer a sample to get what I want out of it. Been playing with Ugritone drums lately and I like the lack of bells and whistles as well as the more realistic raw samples. Even when using their presets, they sound like what I would expect from a kit recorded in a more normal environment vs. a state of the art facility. They've got ring, some overtones etc.. While the technology and the program is great, I would love to see an SD4 allow round robin 3rd party samples to be added / mixed or replace the instruments in the program and more variety cymbals wise.
What would you guys have them do with SD4 if they ever decided to update it?
What would you guys have them do with SD4 if they ever decided to update it?