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cloudnine
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I hope UT3 comes out for PS3 before the end of the year, though I'm doubting it more and more.
What about Eye of Judgment?cloudnine":7c8fb said:I hope UT3 comes out for PS3 before the end of the year, though I'm doubting it more and more.
CoachZ":4b5df said:Yes it is more powerful. The reason why people are developing easier on the X360 is because of the ports of the DirectX libraries and similar APIs that provide the audio layer. The memory issue of the PS3 can not be worked around unless they start tapping into the Cell's capabilities. You would most definitely need to make use of one of the cores for swapping out segments that are buffered to the hard drive. Blu-Ray is far too slow to be used a swap device so the data would have to be precached to the hard drive. Also, how well you can swap out the data depends on the front side bus as opposed to the IPC of the CPU. You need a faster "tick" rate to transfer data on the bus than the processor doing instructions so there isn't any jitter while precaching. That's most likely one of the reason why Epic is having issues with porting Unreal Tournament 3 to the PS3 with their streamed map technology which loads up newer segments instantly.Code001":4b5df said:supahd":4b5df said:360 for sure imo.
People say that the ps3 is more powerful but I've yet to see it. As far as I see it, the ps3 is crippled by the lack of memory and the 360's downside is using dvd9's.
The PS3 is technically more powerful. Ram is the biggest thing holding it back, but you can get around that. The biggest thing is that the 360 dev. software has been around a lot longer than the PS3 dev. software. Sony is finally listening to its developers and changing the software based on their input (which wasn't exactly something they used to do). People are more familiar with the 360 dev. tools because there's nothing really "new" like the cell processor.
Yeah, thanks for pointing that out. Didn't mean to mention Blu-Ray in such a manner. What I meant is that Blu-Ray is a little slow to continuously read from. The drives are what? 1x? Slow transfer rates for large amounts of data which is why something like a hard drive would be better.defpearlpilot":2c415 said:How do you used a RO device for swap?
OneArmedScissor":c8151 said:I THINK it's 2x.
That is how they are getting around it.Code001":1e957 said:OneArmedScissor":1e957 said:I THINK it's 2x.
Yes, it's 2x. However, you have to remember something. Let's think way back to when DVD burners just came on the market. They were 2x, yet were burning faster than a CD at 2x. Blu-Ray operates in the same manner. That 2x ≠ 2x on a DVD burner. A DVD at 1x moves data at 1350 kB/s vs the Blu-Ray at 1x which moves data at 36 Mbit/s. But again, HDs are already being used to transfer data which is how they're getting around this issue.
CoachZ":8a946 said:That is how they are getting around it.
In order of highest to lowest in terms of processing speed:
L1 cache of a processor
L2 cache of a processor
Memory
Hard drive
Optical drive
From what I gather, the PS3 is doing what the Xbox/360 did: At initial loading, it dumps a precache on the HD which is then loaded into the RAM. Passing textures directly from Blu-Ray drive to the memory would be amazingly slow. You can see this in Metroid Prime 3, the loading times are terribly slow. The game loads more segments of the game when doors open but the door openings are significantly slower than the first two games.
The speed of the drive would significantly increase the loading times.
Code001":ae8c8 said:CoachZ":ae8c8 said:That is how they are getting around it.
In order of highest to lowest in terms of processing speed:
L1 cache of a processor
L2 cache of a processor
Memory
Hard drive
Optical drive
From what I gather, the PS3 is doing what the Xbox/360 did: At initial loading, it dumps a precache on the HD which is then loaded into the RAM. Passing textures directly from Blu-Ray drive to the memory would be amazingly slow. You can see this in Metroid Prime 3, the loading times are terribly slow. The game loads more segments of the game when doors open but the door openings are significantly slower than the first two games.
The speed of the drive would significantly increase the loading times.
The entire thing was how the PS3 gets around the 256 meg RAM limit. I also don't see how Blu-Ray and Nintendo's Wii disks can be comparable? The speeds are different. Using Metroid Prime 3 as an example of bad loading issues with an optical disk is nice and all, but that format is different. So far, I don't know of any PS3 games experiencing that issue. On top of that, wouldn't the speed of the drive decrease loading times due to it being faster? I don't see where you're going with the last sentence.
CoachZ":cf2c0 said:Yeah, thanks for pointing that out. Didn't mean to mention Blu-Ray in such a manner. What I meant is that Blu-Ray is a little slow to continuously read from. The drives are what? 1x? Slow transfer rates for large amounts of data which is why something like a hard drive would be better.defpearlpilot":cf2c0 said:How do you used a RO device for swap?
I spoke about that already. 2x Blu-Ray is 72Mbps or 9 megabytes a second.defpearlpilot":6ab07 said:CoachZ":6ab07 said:Yeah, thanks for pointing that out. Didn't mean to mention Blu-Ray in such a manner. What I meant is that Blu-Ray is a little slow to continuously read from. The drives are what? 1x? Slow transfer rates for large amounts of data which is why something like a hard drive would be better.defpearlpilot":6ab07 said:How do you used a RO device for swap?
"1x" has a different meaning depending on the type of drive that you are talking about. 1x for CD-ROMs is 150Kbps, 1x for DVD is 1350Kbps and 36MBps for Blue ray. But the problem is most likely seek time.
OneArmedScissor":ebc84 said:To be fair, as far as the seemingly absurd difference in game SALES goes, the 360 has a year head start over the others, so the game library is a bazillion times larger and more developed. A year from now, that's going to look COMPLETELY different. I think it takes about two years before they "get the kinks out," so to speak, and consoles really get rolling. The 360 has just now reached that point, and the "first generation" of big name PS3 and Wii games still have yet to arrive.
As well as the 360 is doing, and as good as some of the games are, I think it's going to take a dive once they all become more set apart from each other, just because people will get tired of it, and move on to one of the others. After two years, I'd venture to guess that most people can afford another few hundred dollar console. Being way ahead of the game like they were with the 360 still isn't such a good thing, even if they did manage to keep from becoming obsolete when the other consoles came around.
OneArmedScissor":e48f9 said:To be fair, as far as the seemingly absurd difference in game SALES goes, the 360 has a year head start over the others, so the game library is a bazillion times larger and more developed. A year from now, that's going to look COMPLETELY different. I think it takes about two years before they "get the kinks out," so to speak, and consoles really get rolling. The 360 has just now reached that point, and the "first generation" of big name PS3 and Wii games still have yet to arrive.
As well as the 360 is doing, and as good as some of the games are, I think it's going to take a dive once they all become more set apart from each other, just because people will get tired of it, and move on to one of the others. After two years, I'd venture to guess that most people can afford another few hundred dollar console. Being way ahead of the game like they were with the 360 still isn't such a good thing, even if they did manage to keep from becoming obsolete when the other consoles came around.
Digital Jams":9d60e said: